| calanthe ( the conduit ) : ( @ 2009-10-26 00:54:00 |
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![]() | extra ● soundtrack ● scenes ● connections ● ooc basics [top.] NAME: Calanthe. If Calanthe has a surname of any kind, she has either long since forgotten it or abandoned it; she never supplies it during introductions and no one knows what it is, if she even had one to begin with. GOES BY: Callie, but only those in her social circle are permitted to use the shortened version of her name. AGE AND DOB: 309. March 10th 1710. Calanthe appears, physically, to be anywhere from her late teens to her early twenties. SPECIES: Demon. Spirit Demon, to be precise. CAREER: What career? Calanthe doesn’t believe she should work, though in her loyalty to the Raidan, she will do what is asked of her by those higher up the hierarchy than she is herself. She knows how to play the game. CURRENT RESIDENCE: The Ruby Curse. MARITAL STATUS: Single. SEXUALITY: Bisexual. ETHER: Yes. Calanthe is cool and edged with the acrid scent of decay, an ashen cloud that wraps around you and hugs tight and close, invading your personal space. There is nothing comforting or soothing about Calanthe across the Ether. It’s eerie and unnerving, laced with an ominous whisper of laughter that is so inherently Calanthe, sinister and cunning, amused and derisive, taking joy in the pain and suffering of others. She creeps up without invitation and settles in as if she belongs, with no regard whatsoever for the wants and desires of others. supernatural [top.] ABILITIES POSSESSION. Easily Calanthe’s most dangerous ability and the inarguably the most useful in combat against enemy numbers that exceed her own in terms of allies, the female demon is capable of possessing a victim via physical contact, though there must be bare flesh for her to work with; as a result of this, she often goes for the neck, wrapping her hand around the vessel’s throat and triggering the possession process instantly with a mental command. Essentially what Calanthe does when she possesses a victim is transfer a good deal of her own spirit into the other person’s body, subduing their own consciousness and will completely and assuming control of their physical actions, making them a puppet for her to manipulate as she sees fit. Of course, this is so useful in combat because she can turn a dangerous opponent around on her other enemies and use all of their abilities in doing so as if they were her own with the vessel’s normal level of control. When Calanthe does this, her own body is weakened, so much of her strength temporarily transmitted to the vessel of her choice, and she usually at least collapses, though she very rarely loses consciousness; it does leave her somewhat vulnerable, so she has to be careful with her choice of when and where and so on, lest another enemy in the confusion take advantage of her physical state. The possession is ended either mentally or physically by Calanthe; mentally with a psychic command, her mind linked with that of the one in the vessel during her control of it (but never after; her presence fades, though the vessel -- if they survive the fight, depending on what happens during the demon’s possession -- will feel an echo of her after she is gone for several hours at least), or physically by the same kind of touch with which she begins the process. Alternatively, the vessel can be rendered completely unconscious or killed, and that will sever Calanthe from her victim; she can also be forced from a vessel by being wounded herself, though it has to be severe enough to thoroughly break her concentration (since she needs to concentrate on her vessel at all times during the possession, with at least half her consciousness, or they will simply become immobile, like a drone waiting for a command) or she will likely be able to endure thanks to her age. Obviously if Calanthe is killed, her hold over the victim will be shattered and they will return to normal. On top of that echo of her presence in their minds, vessels will often feel physically ill after she returns their control to them (willingly or otherwise), as if something is out of place, slightly out of alignment; it isn’t uncommon for migraines to follow her departure and many a released vessel in the past has suffered from violent nausea for several hours as a result of her control. They also remember everything they have done whilst under the demon’s control. Any wounds the vessel suffers during Calanthe’s control will be felt by her when she is possessing them, but she will not carry them herself upon releasing the individual. An interesting (for her at least) side-effect of possessions that don’t end in death is Calanthe’s ease of connection across the Ether, as if she is beside the person, regardless of the real distance between them; she can slide in past their barriers and walls much easier if she has possessed them for any length of time. She has also been able to sense former vessels if they are near to her position at any point following their release, regardless of whether she can actually see or hear them. SKILLS: Over the years, Calanthe has become interested in all kinds of strange things at which she has become adept, from hotwiring cars to playing poker, mixing cocktails to calligraphy. There is a lot that Calanthe is good at, strangely, all kinds of random, seemingly useless skills she has picked up over the years. Mostly she is highly adaptable and has a keen eye and memory, a “mind like a steel trap”, some might say. She seems untouchable when it comes to actions and words a good deal of the time, but that isn’t flawless, far from it in fact; it varies from day to day just how unflappable she is. She can be regal and businesslike at the drop of a hat, and is a very gifted actress, able to fool mortal with ease and even a good deal of other supernaturals with her façade. Calanthe can mimic accents and sounds flawlessly American already even though she hasn’t been in the country long. Naturally she can speak, write and read fluent French, given that she lived there for many years. LIMITATIONS: Being a demon, Calanthe is naturally weak to holy relics, much to her frustration. She cannot tread on hallowed ground, must avoid crosses and crucifixes, holy water, and everything else blessed and properly sanctified by an ordained minister, father or priest. Certain spells woven by witches or those with magical abilities can keep her at bay as well, which has maddened her more than once in the past and driven her to acts of vicious cruelty and violence, not unlike a child having a temper tantrum. Calanthe has a wicked temper and is prone to tantrums that can range from the smashing of a glass to the full-blown destruction of an entire room, the female demon using only her bare hands to tear things to bits and hurl breakables into walls. She has one hell of an ego, and is painfully arrogant. WEAPONRY TRAINING: Calanthe has an extensive knowledge of weaponry because she doesn’t like not being good at things. She prefers blades, which allow her to get up close and personal with people, but she can and will use a gun if absolutely necessary. She dislikes guns; she thinks their crude and too abrupt, there’s no art to them. Essentially, Calanthe knows how to turn just about anything into a weapon. GROUP: The Raidan. POSITION: Whatever her superiors need her to be, from a pretty thing sitting in the corner to an assassin. OPINION: The Raidan’s ideals match her own; they want to claim their rightful place and squash the humans down into submission. That suits her just fine, and she will stay with the Raidan until those goals change, though she hopes it never changes. ALLIANCES: The Raidan. RIVALRIES: The Elari. The Watch. appearance [top.] Standing at 5’5, Calanthe is not the tallest of women nor will she ever be, but there is still something regal and powerful about her despite her willowy frame and lean structure, built more for running than combat. She is a demon, however, and looks can be very, very deceiving with her kind, lethally so in some cases. That is definitely true for Calanthe, who will readily lure a victim in with her unassuming appearance and then strike before they can realise the true danger in getting close. She has brown hair that has the tendency to redden of its own accord depending on just how much sun she gets at any given time; it hangs around her shoulders, just a little past the joints and against her collarbone at the front and her shoulder blades at the back. Her eyes are green and usually alight with some kind of cunning intent, but will shift to an all-encompassing, inky black when she uses her powers to any degree, giving her an unearthly, deathly appearance. In terms of clothing, Calanthe is flighty, acting on a whim; some days she may appear feminine, with her hair treated and subtle, tasteful touches of makeup, but at others she may tone it down completely, going so far as to wear an outdated band t-shirt and sneakers with her coppery mane in disarray and her face untouched. She in unpredictable at the best of times, and her wardrobe reflects this wonderfully. DISTINGUISHING MARKS: As a demon, Calanthe can heal, naturally, and as a result has no scars to speak of. She has tattoos inked in black on the inside of each wrist; on the left, in cursive scroll, is the Latin word “vita” (life) and on the right is “letum” (death, ruin, annihilation). She is considering getting another tattoo of some kind, but cannot decide what, and as such, has held off. personality [top.] To say that Calanthe is a spoiled brat would be a shocking understatement. She is a demon who is very used to getting her way and loves to do so; when she is denied, her temper builds to breaking point quickly, unleashing in a fierce eruption that sees objects and people broken in the wake of her wrath. On the outside, Calanthe might seem patient and controlled, but underneath that cool, cunning exterior is a raging tempest, a tumultuous crashing of waves, and there’s no telling when the storm will truly break and destroy everything in its path. The female demon doesn’t know when that time will come and honestly? She doesn’t care. It’s not her problem, to put it simply. That’ll be a mess for other people to clear up. Calanthe does not clean up her own messes. She never has. She loves to win, enjoys being on top, but there are times when she can openly acknowledge the rightful seniority of others. Her time with the Raidan has shown her that there are demons and other supernaturals stronger and smarter than she is herself, despite her being an undeniably powerful and intelligent creature. With the Raidan, there are those above her, but outside of their ranks, there are none, and she will always be the first to remind people of that. Her fondness and belief in Thane as a leader has driven her for many years, and she is more devoted to him and his ideas and intentions than she has been of anyone else since her mother alone. When she heard he had been struck down, she senselessly murdered almost a dozen people before she came back to her senses, wiped the blood from her hands with an eerie calm, and requested a transfer from the France division of the Raidan to the one in Las Vegas where Thane was one of the leaders. At her age and with her experience and readiness and loyalty, Calanthe is a relatively high-ranked member of the Raidan and proud of her status as one of those towards the top of the ladder. She doesn’t necessarily look down on those below her; it entirely depends on the individual, what they can bring to the organisation, and their behaviour in general. No one but Thane has her unwavering allegiance though; he impressed her early on and has continued to do so over the years. She would love nothing more than to find the one responsible for his downfall and show them just why the Raidan should not be provoked. The Watch and the Elari, in Calanthe’s mind, are little more than insects buzzing around. They could be crushed at any time, and she and the other Raidan are merely humouring them. She does delight in snuffing out the little lights that they are, though, sometimes as slowly, messily and painfully as possible. Calanthe will never pass up an opportunity to smite an enemy, and she is actually quite skilled at extracting information from people, and she doesn’t even have to possess their bodies in order to do so; she has other methods at her disposal and isn’t afraid to use them, even if they do make more of a mess in the process. Calanthe at her most basic is what you might call a typical demon. Chaotic, cruel, twisted, conniving, spiteful and juvenile, bloodthirsty and curious. She looks like a child, can tempt unwitting men and women into her proverbial web, but beneath that misleading exterior is a demon who is very, very comfortable in her own skin and takes far too much pleasure in the use of her own powers, unnerving and unholy as they are. history [top.] FAMILY FATHER: coming soon. MOTHER: coming soon. SIBLING(S): None. extra [top.] ● Is passionately interested in antiques. ● Is actually genuinely aroused by death. soundtrack [top.] ♪ Rob Zombie; Living Dead Girl (character theme). ♪ The Smashing Pumpkins; The Beginning Is the End Is the Beginning. ♪ Johnny Hollow; Rasputin. ♪ Apocalyptica; Domination. ♪ Groove Addicts; Legions of the Dead. ♪ Akira Yamaoka; A Stray Child. ♪ Teargas & Plateglass; Plague Burial. ♪ Subheim; Hollow. scenes [top.] chapter two. WEEK SEVEN chapter three. WEEK SEVEN connections [top.] SEXUAL
PROTÉGÉ
PLATONIC
ANTAGONISTIC
ooc [top.] PLAYER: Clez. CONTACT: See cast page or leave a comment here. CREDIT: Profile coding by mydecember. | ||||||||||||||||||||